The testing phase of the Tomato Kit is now in full swing. Our Slovenian partner Abakkum have organised three events to trial both the kit and the app we are developing with the children of Piran. The first event took place in a Slovenian school, the second in an Italian one, and the final event involved a walk around the city, visiting the locations where the Tomato game is set. This allowed the children to see how the contents of the kit are drawn from the world around them.
Fourth, fifth, and sixth-grade children participated in this initiative, getting to know Kabbum the seal, who serves as the Abakkum guide in the kit. They explored the contents of the cards and the stories they tell while visiting the places that inspired them. They encountered graffiti inspired by the theme of the sea, the lighthouse, the mermaid, and other sculptures on the shore, all reflecting the marine theme and the characters featured in both the kit and the app.
With Romana, the children engaged in discussions about the sea, the natural marine monument, pirates, various species of fish, and the city walls, learning about the relationship between the seaside city and the sea, as well as the cultural landscape of the coast.
What made this experience even more special was that the tour was conducted in both Slovenian and Italian, language spoken by part of the local population.
TOMATO is an idea coming to life, taking its final steps into the world. Our goal is for the kit and the app to be flawless from day one, when our partner museums will distribute them to children and families across Europe. To achieve this, we are committed to rigorous testing throughout the development process.
Testing is crucial, as it allows us to identify and correct any mistakes while continuously improving our work. This is why our partners are presenting the kit to children of various ages, enabling them to engage with the games. Through this process, we can assess how easily the children understand the rules and how quickly they learn from them.
Testing the TOMATO kit: the best way to make it perfect!
Testing the Abakkum Kit While Walking Through Beautiful Piran
The testing phase of the Tomato Kit is now in full swing. Our Slovenian partner Abakkum have organised three events to trial both the kit and the app we are developing with the children of Piran. The first event took place in a Slovenian school, the second in an Italian one, and the final event involved a walk around the city, visiting the locations where the Tomato game is set. This allowed the children to see how the contents of the kit are drawn from the world around them.
Fourth, fifth, and sixth-grade children participated in this initiative, getting to know Kabbum the seal, who serves as the Abakkum guide in the kit. They explored the contents of the cards and the stories they tell while visiting the places that inspired them. They encountered graffiti inspired by the theme of the sea, the lighthouse, the mermaid, and other sculptures on the shore, all reflecting the marine theme and the characters featured in both the kit and the app.
With Romana, the children engaged in discussions about the sea, the natural marine monument, pirates, various species of fish, and the city walls, learning about the relationship between the seaside city and the sea, as well as the cultural landscape of the coast.
What made this experience even more special was that the tour was conducted in both Slovenian and Italian, language spoken by part of the local population.
TOMATO is an idea coming to life, taking its final steps into the world. Our goal is for the kit and the app to be flawless from day one, when our partner museums will distribute them to children and families across Europe. To achieve this, we are committed to rigorous testing throughout the development process.
Testing is crucial, as it allows us to identify and correct any mistakes while continuously improving our work. This is why our partners are presenting the kit to children of various ages, enabling them to engage with the games. Through this process, we can assess how easily the children understand the rules and how quickly they learn from them.
Testing the TOMATO kit: the best way to make it perfect!
Archives
Categories
Recent Posts
International Children’s Rights Day: Striving to Build a More Inclusive Future
November 20, 2024Enhancing Children’s Museums: the Essential Role of Universal Design for Learning (UDL)
November 3, 2024Reimagining the role of children’s museums in education
November 3, 2024